JOEL NÁPOLES

Product Designer

My work starts long before I use

I was the first designer on three product launches and have designed three AI-first products. I start by finding the real problem, then design the smallest change that solves it.

~20% → 50%

sign-up conversion, bbconmigo

3×

conversions in 2 weeks, ClikAuto

60%

next-day retention in month one, AI-first product

Selected Work

Product decisions that changed key metrics

About the designer

Design isn't a piece of art. It's a decision making process.

8+

Years designing product

3

Launches as a 0->1 designer

3

AI-First products designed

I design products across fintech, healthtech and edtech, for B2B, B2C and C2C, on web and mobile.

My recent work is AI-first because that is where the hardest product problems are right now. I focus on conversational UX, LLM interaction patterns and foundations for workflow-heavy systems.

On two products I was the first and only designer, from deciding whether the product was worth building to watching the first user use it.

Designing a product means aligning founders, engineering, marketing and operations around what the data actually shows, not what everyone assumes.
AI Product Design
Design Systems
Growth
Product Analytics & Experimentation

Product Design Stack

AI Product Design

LLM interaction patterns, response behavior, edge case definition, fallback strategies, prompt orchestration, human-in-the-loop systems & AI validation.

Product Design

User journeys, interaction design, conversational flows, systems thinking, edge cases, response behavior & complex workflow design.

Design Leadership

Design quality, design critiques, cross-functional facilitation, design process improvement, stakeholder alignment & scalable design practices.

UX Research

User interviews, usability testing, heuristic evaluations, card sorting, A/B testing & user feedback synthesis.

Product Analytics & Experimentation

Google Analytics, Amplitude, Hotjar, Microsoft Clarity, A/B testing, rapid prototyping, Codex, Claude, Replit & UXPilot.

UX

Information architecture, usability, heuristic evaluation, accessibility, onboarding, activation & user adoption.

Design Systems

Figma variables, component & shared libraries, auto layout, scalable UI patterns, cross-platform consistency & developer-ready handoff files.

UI Design & Prototyping

Figma, Sketch, Miro, high-fidelity mockups, web, mobile & responsive design, interaction design, micro-interactions, information density & interactive prototyping.

Agile Collaboration

Scrum, Design Sprint, Lean UX, Design Thinking, Jobs To Be Done, Sprint Planning, Backlog Refinement, Retrospectives, Jira, Asana, Trello & Monday.

Contact

Let's build something
worth using

Open to building products that help people and businesses solve meaningful, real world problems.